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Games Done Quick is of course a big example, as they've accepted a few Kaizo hacks into their events. What does upset me is when Kaizo hacks get so much attention from big streamers, events or outlets. I definitely think there is an overabundance of Kaizo SMW hacks nowadays, but I suppose as long as you can filter them out in the hacks section, it could be worse. Though I guess sometimes they're fine for background noise, in that case. But after that Kaizo has never really done it for me, and I don't like them, much less watching videos or streams of them. Rarely have I had much fun with Kaizo hacks, except for the games that started it all, Kaizo Mario World 1 and 2 (I of course know about and have played 3, but I did not like it compared to the prior two). Last edited on 03:46:25 PM by GbreezeSunset qantuum Overall, the Kaizo magazine has been a rampant success, and it's all thanks to one dedicated paperboy. In 2020, the magazine reached a new height (according to many critics) with Wyatt's incredible piece on the Casio watch and calculator, which inspired numerous scientists to attempt his method of collecting Casio watch power via lightning strikes. Even still, spin-offs (such as the notorious "Responsible Readers Digest" by local masochist and author ft029) grew the reach and breadth of the magazine to epic proportions. Cozyduck, a prominent Swiss author and proponent of a new typographical style known as "jank", featured a stupendous section on the plight of the Christmas Island red crab breeding season that had readers hooked (no pun intended). Freakin_Ha became a household name with the inclusion of his "Riffs and Regrabs" classic rock album review column. Soon, the magazine expanded to new topics, as more and more authors came on board. Editors like Morsel (who takes after the shakespeare tradition of writing in 17th century english prose), or Barb (do not steal from him, his editorial patents stretch far and wide) were instrumental in bringing the Japanese magazine to the west. Years passed, and the Kaizo magazine has since gone international. Whether a source of truth, a form of entertainment, or a simple way to pass the hours, readers ate up Takemoto's magazine like a ravenous muncher. Soon, Takemoto and his magazine were a household name. He worked tirelessly, dodging pesky flying fish and avoiding the bizarre black plants that had mysteriously popped up across the country. A simple paper delivery boy, making his daily rounds across the countryside, founded what would soon become the most successful japanese magazine of all time. Kaizo began like any other news media outlet: of humble origins. Whether you like Kaizo or not, there's no denying the massive impact that this japanese magazine has had on SMW hacking. Last edited on 01:29:03 PM by WhiteYoshiEgg crm0622 (on the flip side, I'm completely out of touch with all the Kaizo hack names people are throwing around, and all the traditions and terminology around it.)
When a couple of Kaizo streamers were playing my hack, I saw a lot of people in the chat ask "wow, this isn't Kaizo?" as if non-Kaizo hacks were something new, which is just so wild to me. For years "standard" hacks were all there was, with only a few Kaizo hacks floating around on Youtube, and now there's a whole community of people who think "SMW hack" equals "Kaizo hack".
What baffles me is how much Kaizo, in just a few years, has become an entirely separate community and culture, and how far removed people from one group are from the other (me included). I don't understand people who say they outright hate them. I could never do anything like that myself (and don't particularly want to). I'm not interested in Kaizo hacks but I have great respect for Kaizo makers and Kaizo players, as both seem like they'd take great skill, creativity and dedication.